Nornir culture pt.2 work and religion

The architecture of the intended game was likely inspired by early medieval english construction. The tunnels and windmills in the prototype for creatures, known as c0, shows a simular style. Thatched roofing and simple cobblestone, wood, wattle and doub construction would have made up most of the buildings. The buildings in creatures 1 show the same thought.

There is no way to be sure but likely even the city of Niflheim would have been an antsnest of wattle and daub towers and dungeon like tunnels.

Tunnels would have been an important part of Albian architecture. In creatures 1 the tunnels were there, but had close to nothing in them to sustain Norns. Creatures 2 made better use of the vertical space and made a mix of grottos and artificial tunnels livable, closer to the original intentions.


Energy and technology in the original albian culture would have been quite like the that in creatures one, yet have probably played a more prominent role. Where the windmill in creatures one was only a graphical effect, the windmills and steam engines in the design document would need to function again to provide the factory, hospital and all things requiring electricity.

Much of the electrical technology would have been relatively primitive, a motor driving belts and cogs to move tooling. Yet vacuum tubes were available to Norns apparantly, allowing for simple computers to be made and seemingly also an x-ray machine.


religion was a strange thing in the mythography. Despite talk of ancestor worship, despite temples being built to honor ancestors and inter their bones, the only real gods to the Nornir were they themselves. They saw no higher beings above themselves, not even the advanced Shee. They believed that time and fate were driven by the journey they made cyclically, that their actions ruled time and it would stop without them. 

The idea that they were their own gods in a way makes it all the more strange the Norns of Niflheim have ceased to make the cyclical journey. Not only is stopping to do so a form of atheism, but it is self-atheism, which seems bizarrely nihilistic. As the journey seems totally neccessary for reproduction it becomes more than nihilistic. It becomes an acceptance of extinction.


Work is essential to retain a society. Both mead and berry processing are mentioned in the mythography. Both require a multi step refinement process, both require agriculture and husbandry. Bees need flowers, berries need bees to fertilise their flowers. Food would need to be gathered, processed and stored. The windmills would need to be build, maintained and repaired to run the processing machinery.

Factories would have mostly been needed to produce modern materials and replacable parts. The city of Niflheim would have required such parts to keep the steam engines functioning, perhaps too to keep the lower levels ventilated, and to keep the hospital and computers in order.


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