Resource management in creatures
When I was younger I played mostly real time strategy games. Likely this interest in playing god is what prompted me to buy creatures all those years ago. Creatures clearly is not a strategy game, but it does have some resource management in the same vein. The traditional wood, money and food aren't used, but population has been limited in the same way. A maximum number of “units” has been available since the first game. The value itself has always been either set in stone or a parameter changed in the menu. In strategy games this would be changed by the building of houses. Imagine if creatures would have asked the same of players, to collect building materials and to make norns cooperate for long enough that new nests are built. Creatures 2 used another form of resource management. The nutrients in the soil could be measured and modified by planting the right plants. As food plants do not lower soil fertility while growing it is somewhat of a static resource, meaning that once yo...